When my son was in elementary school, he happily announced to me “ni___rfa__ot!” I was like wtf and asked him to say it again to be sure I heard it correctly.
Fortunately, I realized he had no idea what he was saying, so kept the kneejerk reaction suppressed. Clearly some kid told him it was a funny thing to say, so he thought he was being awesome when he said it to me. I explained what those words meant and why they were bad. He started crying, not because he was in trouble (he wasn’t), but because he was upset that he said something awful.
I’m having a lot of fun with the Witcher. My biggest gripe is that when your inventory gets too full, Geralt moves slow AF. It’s easy to get overloaded when you’re out adventuring, but it can be a pain to find a merchant who can buy your excess stuff or get back to a stash.
I hate encumbrance in games. I really enjoyed Fallout 3 and New Vegas, but inventory management pisses me off so much. I don’t need “realism” in a post-apocalyptic game, just let me carry as many tin cans as I want.
I was tempted to buy the level 100 saddlebags in Novagrad for like 900 crowns, but I accidentally misclicked on some amethyst dust or something at another merchant and now I don’t have enough coin
I’ve been playing F.I.S.T. Forged in Shadow Torch which was the free game on Epic a few days ago. It’s a pretty fun metroidvania type game. Would recommend to anyone who likes those type of games.
Hmm, this makes me feel like I’m just never going to like it then as fiddly inventory management is a huge no-no for me in gaming these days. It wasn’t horrible in Cyberpunk but it was still enough to eventually turn me off from the game before I got too deep into it. The devs usually make it manageable with some ingenuity but even then it takes away valuable time from actual fun gaming. Having to make tradeoffs with your active equipment (e.g. light vs heavy armor) is enjoyable, on the other hand, as it has a material impact on how you are able to play the game.
Oh that’s good to know. In theory I’d love to tinker with systems to get the most out of games but in practice I get frustrated or bored pretty quickly with them because they take me out of the action. That said I’ve been convinced to try Persona 5 and P5 Strikers, both of which I already own as freebies, because I’ve been meaning to play something a bit different than my usual fare of “third person action games.”
Witcher 3 officially slaps. Not sure if people really need my take on a game that’s almost 8 years old, but I’ll write a little about it since it recently received a current-gen update and is on sale for $30 (including two expansion packs) at the Playstation store.
If you’ve played recent big open world releases, the basic mechanics will be very familiar. The day-to-day reminds me a lot of RDR2. Where this really shines is the writing and the story. The main quest is great, and many of the side quests are more engaging than the best content in lesser games. Another strength is that the choices you make have permanent ramifications on how the story unfolds.
Because many of the main quests and side quests are interconnected, doing certain things in one quest can cause you to auto-fail another quests. I didn’t find this too annoying, but there’s one particular quest where the game warns you before you start; for that one I looked up the quests that I should do before starting it. The combat is fairly basic, and the fights are generally on the easy side. For me that doesn’t drag the overall game down.
You’ll need to block out a lot of time if you really want to get into this. I’ve played for about 60 hours, and I’m about 2/3rds through the main story, with a substantial amount of side quests and other activities.