Video Games

From what I’ve seen so far it really seems like GTA in a cyberpunk world. I’ve seen some people make that comparison as well. Is it fair?

I’m curious also. I have so many games in my library and haven’t gotten into many lately at all since I no lifed Archage last winter.

No because the gunplay is far more engaging than in gta. It is fps and reminds me of destiny. Each gun feels very different and I like that.

There’s also so many nooks and crannies in this world that GTA really lacked. Gta was vast but ultimately felt very empty compared to this world.

I’d say those kinds of comparisons are very superficial.

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They’re really not bullet sponges once you use all the game’s systems and upgrades properly. My auto rifle can dispatch most enemies in 1-2 bursts. My smart sniper rifle can automatically one shot kill every enemy i’ve come across so far.

My quickhacks can dispatch enemies as well in 1 shot.

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Oh that’s cool then, that’s how it should work. I’ll play this game if I ever get a PS5, it sounds good but I’m going to work on my backlog for now. Still loving Sekiro, favorite game I’ve played in a while…well, that and Hades.

The “spiritual successor” to Left 4 Dead. Some of the team worked on L4D. I wants it.

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Im 70 hours into horizon zero dawn. Like it a lot

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Basically. I give it a 6/10. Don’t care about the bugs much but not impressed with the story, sort of dumb Blade Runner with some Matrix for flavor. They tried to get too much mileage out of the NC-17 stuff. Really disliked Jonny’s character, and the philosophical underpinning was pretty weak. Lotta pros and cons. Ambitious game where they did everything, some of it well, most average, some bad. I’d say it’s less then the sum of its parts. It lacks vision, or at least an integrated and controlling vision, which games like Half-Life and Halo or Borderlands and GTA3 had.

Worth it? If you’re into that sort of thing. Think Witcher was better because it didn’t try to do too much.

I played normal mode blunt melee. Most things were quite easy (finished main story at lvl 23 with a 667 dps “common” white bat). When I got impatient I could just run around smashing things and using stimpacks. (Watched a streamer playing rifles on hard, seemed difficult.)

Weird how they throw a ton of sentimental stuff into a psychopathic themed rampage game.

Oh, I’m not much into cut scenes and it has a TON. Some of the interludes lasted 30 mins+.

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No way I’d recommend buying this game until it’s massively patched unless you have a 3080 already.

Playing AC odyssey and I’m sure it’s been talked about does anyone find the leveling structure - enemies leveling along with you kind of annoying and a bit defeating of the purpose? I’m sure they have a reason or haven’t found out why yet - couple hours in. Is Valhalla similar in this regard? I’m used to mostly FO4 and skyrim.

There definitely is level scaling in Odyssey. You’re right that there are areas and quests that are way above your current level, but there will never be any that are more than a few levels below you.

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Epic Games giving away a game every day for two weeks starting December 17. I can’t wait to see which games I bought over Black Friday turn out to be free.

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Based on your recommendation I bought the game (had been thinking about it for a while) and it’s next up on my list after I finish Wasteland 3. If it sucks you owe me $30.

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Maybe it’s because I’m playing on hard mode - but I really am enjoying cyberpunk, annoying bugs and all. Everyone who knows games recommends playing it on hard mode; it definitely seems like the intended difficulty.

You have to kind of plan out fights and play very tactically which I enjoy. Ai is smart enough to flank you or start lobbing grenades to your position if you try to turtle with a sniper rifle like I am wont to do.

Story-wise - eh, it could be a lot worse. I like keanu’s character, and the plot contains an interesting set of twists about 1/3rd of the way through the story. It definitely provoked an emotional reaction from me, which is good storytelling because I find most things boring and stupid.

This game reminds me a lot of deux ex and I can’t tell who ripped off who. Definitely feels like a spiritual successor and I played the hell out of those games.

Regardless the game kept me occupied for 3 days and will probably occupy my nights this week so for me it was a solid $60 well spent. I could see myself going for another play through to test out various play styles. I dont know if i like it enough to go for 100% like I did in ghost of tsushima.

Running through the game with a bat on normal mode sounds like the most boring way possible to play this game…

If they have a rich online mode at some point like gta V this could suck me in for hundreds of hours.

One more thing, I want to speak to the world building and the character animations specifically. The characters look and feel very real. There was one moment where I was sitting talking to a female character and she was fidgeting and twitching her leg like anxious people do and it was extremely subtle but impressed me. The attention to details in the game world are superb. The world feels huge and alive.

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Idk if this is what you’re referencing, but I noticed this exact thing when you meet Evelyn early in the game. Agreed that it’s pretty cool

It was judy - but I dont recall ever seeing such subtle movements in character animation before.

I get all this and hard mode is a better choice, but I think the cut scenes cut down on replayability. There’s too much waiting around for stupid shit–more walk and talks than an Aaron Sorkin film. The crafting system is pretty bad, and you need 12 or 18 points in it to make anything decent. I have 12 and regret it (I think I could respec). Whatever allows you to craft uncommon items is enough.

I did melee on normal to cut down on time. I think the game has a lot of good things, but it’s like a stew where they threw everything in and missed appropriate proportions and whatnot. It’s a rough draft, not because of technical bugs but because of so many interacting systems that don’t cohere well. Also, while the script aims at profundity it wallows in incoherence. It’s like a manifesto from a moron.

Also, too much spamming about cars. It’s not a driving game…at all.

Lol the car spamming is UNBELIEVABLY annoying. Driving is also extremely clunky and unnecessarily hard on mouse/keyboard.

Extremely Small spoiler:

when you lose your car for about 2 hours of story I was a dipshit and went out and bought another one. At that point in the game $15k was still a lot. Then you just get your car back anyway… i was trying to do a playthrough where my character did not steal cars or commit crimes with undeserving victims. Plus my body stat was only 3 so i couldnt steal any cars.

But yea I hear your points. They just arent enough to limit my enjoyment of this game. I put priority on gameplay first, then immersion, and story last - the gameplay and immersion are honestly extremely fun and the immersion is great. I love how many nooks and crannies there are to this game and if you like exploring, man you really arent gonna ever get bored. You can find ladders and stairways that lead to areas filled with loot and npc’s that clearly have nothing to do with the story but are tucked away seemingly everywhere. I found an extremely rare smart sniper rifle this way (broken weapon btw - automatic 3k+ damage headshots when you lock on to an enemy).

Agree they do try to do a lot of things. I’m extremely skeptical that a stealth or melee build would actually work on hard mode, but I’m sure I’m gonna try it anyway. Going pure intelligence and tech (with some points in reflexes thrown in) seem to give me a lot of options already. I play kind of a snipey/hackey style that seems to be working, although at this point in the game, my quickhacks are underwhelming against the higher level enemies and I need to find a way to upgrade them, but haven’t found anything yet.

Quickhacks have been a disappointment overall but I suspect I havent unleashed their full potential yet. It’s nice being able to fire and forget an overheat that guarantees a kill, but the cooldowns are prohibitive for spamming that stuff and I put ALL the points into quick hacking. My ram recovery is crazy good, but the cooldowns get me. It also takes like ~5 seconds for quickhacks to apply which is typically way, way, way too long in a vicious firefight.

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Driving is super clunky and I don’t know why it doesn’t default to 3rd person view.

Sorry to keep going on but re: story - i am finding that the dialogue choices have very real impact on how the game goes, at least on a small scale. I really like that feeling. I feel like I need to carefully decide every dialogue choice before I continue because there are consequences to nearly everything you decide, seemingly. Maybe it’s a clever illusion and Im actually being railroaded but I really feel pressure when making decisions in dialogue and that feels really cool.