Renfield McCoy
Cyber-Henry Rollins
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Lolpunkaments
Gwent
I seem to remember the blood and wine one offering some sick gear so I would do that one last when youāre at the highest level. I treated each DLC as its own little story and didnāt go back and forth between the two.
The DLCs were much harder than the main story so I finished it (main) first and was glad I did. Blood and Wine is huge and should be last imo, last fight is brutally hard.
Also, my 400 gb ps4 just deleted Last of Us 2 to make room for paych1.04. This game is absolutely massive.
Having an issue where the Delamain car recovery quests are blocking my phone (image appears in the upper left and just stays). At this point, Iād say donāt go to Dalimain HQ after that pops up as a possible mission. Apparently, they did some fix, but it didnāt help my issue. As a solution, most people just do the quest, but Iām having trouble finding the car (there are like 6, but I canāt find the one I went to recover), and will likely fast travel and hope I find a different oneā¦
Enabled FPS overlap on steam (shift-tab in game) and was at 24ish FPS at 2440x1400. Changed to 1920x1080 and am at 34 FPS. Not ideal but fine for me.
Hearts of stone can be done anytime once you reach the right level. Story-wise, itās sort of its own little interlude.
Blood and Wine should be done after you finish the main story if you want it to make any sense at all.
Found car but couldnāt and popup prevented any side quests. Did another main story quest and problem went away (got calls from other people and the Delaman popup went away).
Cyberpunk is supposed to be dystopian, but Vās apartment is way cooler than mine. And he has a burrito vending machine! That is the future I want to live in.
Iāve barely started playing this on PS4. There are definitely noticeable texture glitches and people sometimes pop into view, but itās not nearly as bad as I had been led to believe. Mostly it looks and feels pretty great.
Thereās a lot of little, annoying bugs - for instance I died today after stepping 3 feet off a curb. Another time, I got glitched into the air after crouching on some stairs and it landed me on to a group of enemies.
Stuff like buying ammo and it not showing up in your menu until you cycle back and forth between weapons. The scenes where you need to do investigation seem very bugged.
Itās been nothing game breaking, but is definitely eyebrow raising stuff for such a big title.
As far as the game, iām several hours in but playing on hard so the going is very slow. I spent some time doing side quests upgrading my weapons, cybermods or whatever theyāre called, and gear, and now enemies arent complete bullet sponges anymore. Early on it was quite annoying having a tech double barrel shotgun point blank to the face of an enemy barely doing 1/4th of a health bar damage to it - but now I can waste enemies with just a few bursts of my auto rifle so encounters are far more manageable. I went heavy into intelligence and hacking. The hacking powers are quite good when you figure it out and put points into it.
Overall Iām enjoying it but donāt see how stylistically or gameplay wise how itās much different than deus ex - I liked deus ex better. But maybe this will beat it out in the end. Itās still too early to make a judgment.
I do like how the hard difficulty actually feels hard.
I have about 10 hours in and Iām happy enough with it. It delivers for people who like Assassinās Creed games. Great big gorgeous open world, some new things added to the series, some old things brought back. I got something like 100 hours out of Origins and an absurd 160+ from Odyssey without DLC. I expect Iāll do similar with Valhalla. Maybe by then theyāll have fixed all the bugs in Cyberpunk and I can play that next.
I chose the same build, glad to hear itās fun + works. Playing on Normal though, I prefer only a smidgen of a challenge - I prefer games for their story.
You have to really shoot the fuck out of people on hard difficulty. I like a challenge, but also it seems unrealistic.
I just recently bough Odyssey. 160 hours doesnt seem super absurd. The map is insane
Not a fan of turning enemies into bullet sponges as a way to increase difficulty. Quoting someone else but they said the point of high health enemies is to force players to use creative ways to bring them down, not just to increase the amount of ammo you need to use.
Couldnāt get into Origins but I probably have 100 plus hours in Odyssey. Plan on getting Cyberpunk next year at some point.