Video Games

Yeah that’s what I meant. There are a couple clues in the empty aquarium that I tried to follow but didn’t get me anywhere. Then I forgot about the pumps and spent several hours getting the material to break down the secret garden wall…which again wasn’t immediately helpful. Then I had another look at the underground map and finally saw “fountain entrance”…after that it was relatively easy to get there.

I do appreciate the freedom of the game. And that cutscene when you get to the room does hit pretty hard!

But when you’re at the point where you have just one thing you’re trying to do and it takes several runs just to get the opportunity for it, it feels a bit too much like just wasting your time for no reason (maybe if you’re observant enough you always have 3+ things going on at the same time ?)

There’s a note in the game that tells you “hey you should be writing things down” but it’s worded in a way that makes it seem like it’s a clue for something else (maybe it is ? lol). Anyway after several hours I finally ended up taking it seriously and also wrote down a lot of things..(and took lots of screenshots)

The moderators of this message board, otatop, L.Washington, WichitaDM, Yuv, JonnyA, RiskyFlush, and SvenO, are cowards who let abusers dox and harrass other long time posters.

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Big night for Expedition 33 and my girl Shadowheart

https://media.animecons.com/GuestPhoto/8/photo_G8691.jpg

The Winners

  • Best Family Game - Donkey Kong Bananza

  • Innovation In Accessibility - Doom: The Dark Ages

  • Best Esports Game - Counter-Strike 2

  • Best Esports Athlete - Chovy

  • Best Esports Team - Team Vitality - Counter-Strike 2

  • Best Mobile Game - Umamusume: Pretty Derby

  • Best Independent Game - Clair Obscur: Expedition 33

  • Best Adaptation - The Last of Us: Season 2

  • Best Action Game - Hades II

  • Best Peformance - Jennifer English (Expedition 33)

  • Games for Impact - South of Midnight

  • Best Ongoing Game - No Man’s Sky

  • Best Audio Design - Battlefield 6

  • Content Creator of the Year - MoistCr1TiKaL

  • Best Fighting Game - Fatal Fury: City of the Wolves

  • Most Anticipated Game - Grand Theft Auto VI

  • Game Changer - Girls Make Games

  • Best Action Adventure Game - Hollow Knight: Silksong

  • Best Art Direction - Clair Obscur: Expedition 33

  • Best Sim/Strategy Game - FINAL FANTASY TACTICS - The Ivalice Chronicles

  • Best Debut Indie Game - Clair Obscur: Expedition 33

  • Best Score and Music - Clair Obscur: Expedition 33 (Lorien Testard)

  • Best Sports/Racing Game - Mario Kart World

  • Best Community Support - Baldur’s Gate 3

  • Best VR/AR Game - The Midnight Walk

  • Best RPG - Clair Obscur: Expedition 33

  • Player’s Voice - Wuthering Waves

  • Best Narrative - Clair Obscur: Expedition 33

  • Best Multiplayer - Arc Raiders

  • Best Game Direction - Clair Obscur: Expedition 33

  • Game of the Year - Clair Obscur: Expedition 33

https://www.ign.com/articles/the-game-awards-2025-winners-the-full-list
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I actually didn’t manage to wait and played a bunch more of Blue Prince this week. Actually liked the part after Room 46 more than the one just before (many more paths…) I’m at 7/8 sanctum keys (got lucky on a couple) with a good idea on how to get the last one although it seems like a bit of a grind

Some questions for those who already played it

Safes This one is a big ??? as I got the message pretty early in the game (not so easy for a non native speaker ! Although the hardest part was realizing the sombrero was actually a flan) but 50 hours later still have to open a non trivial one. Am I expected to be able to unlock more at this stage of the game ? Could use a small hint

Dare mode does failing the dares in this mode mean back to day one or just calling it a day ? I expect it’s the former but prefer to check

Oracle machine I’ve seen the visions and the machine is off now. assuming there’s some clues in there that may be relevant, any way to rewatch them ?

Safes are able to be solved only within the room with any relevant tool(s). Sometimes the hints in the room are oblique.

Zoltar is mainly just world building, you don’t need to rewatch anything.

I never did dare mode.

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figured id check out clair obscur because it got GOTY. Prologue was a slog, but lots of old fashioned rpg’s are. Finally on the world map, seems pretty cool. art style is interesting and the acting is pretty good. I dont know why turn based rpg’s went out of vogue for so many years in AAA titles. Wish ff7 remake had gone this way.

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thanks for the safes hint, this is was kind of what I was looking for although I’m not really closer to figuring it out

for the visions actually I just found out there’s a way to rewatch them if you enter the right password (which I got through one of your spoilers on the other site heh) you get access to security footage, some of it is hints and the rest is the cutscenes

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The safes are difficult, and I imagine even tougher for a non-native speaker. I cracked two by accident (codes just happened to align with something else I was trying and I later found out it was a coincidence). Two others I brute forced after I knew the format of the codes limited the possible combinations to a set that could be exhausted in 10-15 mins. I guess there was one other you could also describe as brute forcing since I missed the specific clue for it but the lock design only allowed for one possible answer.

I don’t think Krayz’s hint is exactly right as one of the tougher safes requires context from another room, and another has a pretty useful hint elsewhere in the game (although not strictly required). Some of the trivial safes are like that too (orchard, shelter). But it is true if you’re just compiling important dates from around the game expecting one to open a safe you’ll be disappointed. They’re all standalone puzzles.

I’ve heard that dare mode only calls it a day when you fail. Or I guess more specifically you restart that day, so maybe if you’ve unlocked a bunch of stuff then fail it won’t be unlocked on your next run. But it doesn’t restart you on day 1. I don’t know the exact mechanics because I also assumed it restarted you from day 1, so I tried to do everything to avoid ever failing a dare. And I had a relatively easy set of dares so I was successful. I did have a panic though when one of my dares was to use a shop once and only once, decided to save it for the end then forgot about it. I didn’t have enough steps to get back to the nearest shop, but I did have running shoes, and they activated just enough to make it.

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Think ff7 struck a decent balance between turn based and fluid action. I like their combat system, it’s definitely better than many other of the recent FFs in my opinion.

This, I appreciated the action combat alongside the ability to navigate to turn based actions during the fight.

If you want a straightforward turn based game done right, the Octopath traveler games are fantastic.

I had the death duo the first time I tried dare mode

  1. Must pick red rooms when ever possible

Already a fucking nightmare. Inevitably end up picking Archives, then have to take the archived room in fear the archived room is red.

  1. Must buy exactly one item from any shop room

This effectively made Aquarium the death room, that was a restart. Second run wasn’t so bad

Ha I was wondering if the rng was set up to avoid these unplayable combos, guess not

I got “only 2 items” + “no elevators” which while not as impossible seemed like it would be a huge pain so I rerolled

clair obscur

exact halfway point where i typically give a rating on a game before my final review.

I can see why this is GOTY. Yea, honestly, I probably see why a few other games could have but I can tell as I am playing why it got GOTY.

Art, music, graphics, general “vibe”: A+. very few games do it this well. The world is strange and bizarre and at times grotesque, but somehow feels unique and not like an elder ring aesthetic ripoff. it’s its own thing. the music is really good. Lots of french shit which comes out in funny ways, I like how often the characters say “merde!”

Story - hard to say at this point in the game but engaging enough to looking forward to continuing. The emotional moments feel emotional and not like i want to skip the scene. Tentative B+

Gameplay - here is where I waffle. The rpg elements are light - the system is easy to grasp due to it being in so many other games. stats scale mostly off a weapons scaling rating (like in souls). It seems autopilot and not very deep. use the weapon with the best scaling and pump those stats. Lots and lots of character abilities, but most seem trash tier. There is clearly some game breaking stuff I’ve already started to discover but this is true in every turn based rpg that has ever existed, and I read the epilogue act plays upon the “brokenness” factor. I enjoy how basically every attack in the game can be timing parried, dodged, jumped, or “super parried” which is a specific prompt for r2 on super special attacks. As a result though, building anything but glass cannons feels silly. This is unfortunate from an rpg perspective but forgiveable. the characters playstyles feel interesting and unique. I am sufficiently being challenged on “standard” difficulty. if it were harder I would not enjoy it. due to there being no need for defense stats whatsoever i imagine hard mode consists of dps races and perfect parry reactions - yawn.

Probably going to score the lowest. I like it, but there doesn’t seem to be a lot of nuance. C+

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How is that rogue trader game? I like Roguelikes but have 0 interest in the IP

I got it after a few folks here suggested it as a decent entry into the Warhammer universe, and I enjoyed it, but didn’t finish it. I got distracted by life and haven’t gone back to it. I can’t remember specifically what I liked and didn’t like, however.

It’s not a rogue like. It’s a CRPG like Divinity: Original Sin. If you don’t care for the IP I’d say it’s above average but not a hard recommend, unlike Baulder’s Gate that’s a 10/10 if you like CRPGs. Where the IP does have an interesting effect that for a lot of RPGs you can choose to do bad things and accommodate you being evil, but the game itself is generally oriented to you doing good. For this IP a lot of the times doing good will actively fuck you over and it hits you over the head enough times with it that, like Pavlov’s dog, eventually you find yourself choosing the cruel options just to avoid a bad outcome in spite of yourself, which makes the RPG element more interesting.

I went into it not knowing anything about the IP but found myself interested in it enough to read books about it and actually paint models, but overall I still find the IP to be a bit shallow. It is after all really just a toy figurine IP so it’s a lot more interested in looking cool than exploring the depths of the human condition, but it’s still fun.

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https://x.com/RyanStewartVO/status/2002854369369452879

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