https://www.bloomberg.com/news/features/2022-10-17/how-gamers-beat-nfts
luddites shooting themselves in the foot, fighting make sure the high scores we hit on the games we already play will continue to be valueless.
“The initial backlash from consumers was a response to the shallow game mechanics and Ponzi-scheme-like practices that informed most of the early designs,” says Joost van Dreunen, a games industry analyst and investor who teaches about the business of video games at New York University. “It isn’t fun or sustainable.”
so, competition-wise, it should be easier to create the BEST game in that market, if all the current games are bad. pretty dumb of these developers to not go for the slam dunk.
In December, GSC Game World Global Ltd. announced an NFT auction to help fund its highly anticipated sequel, Stalker2 , stressing that it needed the money to fulfill its ambitions for the game. Days later the company tweeted, “Dear Stalkers, we hear you. Based on the feedback we received, we’ve made a decision to cancel anything NFT-related.” Shortly after, the company delayed Stalker2 ’s release by more than six months.
thanks, “fans”. is kickstarter funding dark money to foment these backlashes? who really won there?
prolific voice actor Troy Baker, who played Joel in the seminal zombie apocalypse game The Last of Us , gave up on an NFT project he’d joined with a company called Voiceverse. Baker’s initial announcement seemed to anticipate the anger it engendered. “We all have a story to tell,” he wrote. “You can hate. Or you can create. What’ll it be?” Two weeks later, he apologized, tweeting, “After careful consideration, I’ve decided to not continue the partnership with VoiceVerseNFT.” The gamers had chosen hate.
haterism seems to be a big thing with the anti-crypto folks. this is just some actor, he’s not a billionaire. why chase him off of a job?
Perhaps the greatest blow to the effort to put NFTs in games came in late July when Minecraft , a game whose success has spanned generations, banned NFTs and other blockchain tech. Such items, the developers said, “can create models of scarcity and exclusion that conflict with our Guidelines and the spirit of Minecraft .” Left unstated: Minecraft has almost total control of in-game cosmetics through its own marketplace, and owner Microsoft Corp. sees no need to open things up to web3.
maintaining a total monopoly over my work and creativity for the win! based!