You can pry my totally normal brick hammer from my cold dead flesh
read this as “prick hammer” and was all “oh my”
i like prick hammer better still tbh
Was this Mohg?
Having never tried to summon help, I guess I am not really sure how it works, but I was just thinking of one bad dude you can get to way too early and then have to either cheese or get your ass kicked. It does make me wonder if the summon help feature favors people similar to your level, which means you can get in way over your head and then grief your summons.
That first stonesword key dungeon is a bear, but I am glad I did it. The dragon communion seal is a beast.
So I somehow managed to get my ass kicked by the God-Eating Serpent a bunch of times before noticing the big glowing spear that’s right there in front of you at the beginning of the fight. Is the spear important? Maybe!
Am I the only one who didn’t like this game? Guess people who didn’t like it probably aren’t still posting here. Got to the first boss, got wrecked, was told I could go explore and find resources to help me. Exploring was boring and I didn’t find anything good so I gave up. Other than my 20 or so tries on that boss I felt basically zero satisfaction in any of the moment to moment gaming; seems like they removed most of the stuff I liked from Souls games and added in stuff I don’t care for, namely a fairly empty and directionless open world.
Hmmm, I’ll probably be able to beat him in a few levels. Maybe I should just try to get through him and reassess.
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Goofy pointed me to a post where he described exactly the same problem and then another one where he said the game got a lot better for him after that boss. I’m not worried about being able to beat him; much more concerned about my degree of boredom in the opening area.
What are you defining as the opening area? I thought Weeping Penninsula/Castle Morne wasn’t a bad starting area - and seemed a good place to go to level up before beating Margit.
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Uh starting area is the like the first map you get? Haven’t strayed too far off of it yet. I’ve found a number of samey catacombs/caves with fairly trivial rewards inside, one weapon and one shield that seem to be improvements off the starting ones, and basically no useful armor. Most of my time so far has been spent riding my horse past mobs, looking for anything interesting. However I think I’ve gained 5-6 levels since my initial Margit tries so I might be able to beat him now. Sounds like I may start enjoying the game a lot more once I’m inside the castle.
150+ hours in and wife who finished says I’ve got a lot more to go. Definitely just passed a legitimate “the real elden ring starts here” point. I’ve certainly been screwing around, trying to solo bosses, then sticking around to help others with coop, combing every area, collecting all the things, but starting to cut some corners now as the world keeps getting bigger and bigger.
I agree exploring south east to the weeping Pennisula probably makes sense to do before Margit and certainly the rest of Stormveil.
Can relate to the boredom, but I feel like there’s always a list of other things I need to do if I’m not enjoying what I’m presently doing. Sometimes I’m just not in the mood to do another catacombs, so I drop a marker and just head to the next likely major boss area.
Starting to think I may have picked the least interesting areas to explore since they’re basically the ones that goofy circled on his earlier post about why he wasn’t enjoying the early game.
I posted this 2 months ago after a few hours in.
I’m 60 hours in and I enjoy the game a lot - but I personally prefer the “empty and directionless world” that you seem to not care for.
I still haven’t been Margit but I’ve been enjoying the game with little outside help which means wondering around like an old man with dementia finding shit that I don’t know or really don’t want to know what it is used for at the moment.
I enjoy the fact that the bosses that tore me up are tearing me less up just with me just being on my own in the world and learning and developing myself. To me, that’s what’s fun.
Like, I start up the game hoping to find some cool “something” somewhere that will let me stand up against Magma wyrm better than before.
I don’t really mind that it’s directionless, although I’m admittedly no longer a huge open world fan and prefer to play more linear games. My bigger issue is that nothing I’ve found has been particularly interesting yet. I like feedback loops in my gaming and so far this one is giving me very little - not finding much equipment, leveling doesn’t give you any tangible reward, mini-bosses take more time than the reward is worth, etc. At least in the other DS games you’re either finding new paths/items or improving your skills in a way that tangibly helps you advance. I think ultimately there’s a decent chance I flame out on this game but I’ve been convinced to give it a little longer after discussion on here.
Right so the fact that I don’t know if I’ve had a single moment like this ~8 hours into a game is somewhat problematic for me.
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What if I don’t want to do either of these things though? I just want to play a game and enjoy it and have it not feel like work. For example I just finished playing Nioh. Yeah it’s a lot more linear but I basically was able to focus on the attributes that corresponded to the weapons I liked, pick whatever skills sounded cool, and equip whatever gear seemed like it would maximize my character. I had a blast.
Note that I think Elden is a perfectly good game, just a decent chance it’s not for me. But as I stated above, you all have rekindled my interest for now so I’ll give it some more time. I typically give games a pretty small window to keep my interest as there are so many more to play but I was admittedly looking forward to this one more than most.
Yeah, I was going to add that I don’t think I am supposed to be anywhere near fighting these guys at my meek level and the ass-kicking but it’s helped me stay interested. I’ve wondered way too far, I guess, but it’s cool. I may go back to margit to see how I fare.